Connor Wolff, from Symmes Elementary School in Riverview, Fla., gives a shout-out at the
Buccaner Bay Odyssey of the Mind Regional Tournament, Feb. 28, 2009, at Spoto High School. Wolff's team from Symmes was one of many teams invited to advance to state competition, April 4, 2009, at the University of Central Florida. Wolff's team placed second in Earth Trek, Division I. Also moving on in that category is Lawton Chiles, which placed first in Earth Trek, Division I.
Odyssey of the Mind is an international educational program that provides creative problem-solving opportunities for students from kindergarten through college. Team members apply their creativity to solve problems that range from building mechanical devices to presenting their own interpretation of literary classics. They then bring their solutions to competition on the local, state, and World level. Thousands of teams from throughout the U.S. and from about 25 other countries participate in the program. The Buccaneer Bay Odyssey of the Mind Regional Tournament involved elementary and middle school students from six Florida counties, including Hillsborough, the host county for the tournament.
This year's Odyssey of the Mind competition involved five problems plus a primary problem for students in kindergarten through grade 2. The problems were described in the program as follows:
EARTH TREK - "This problem requires teams to design and build a small vehicle that will visit four locations. The locations will be different places within one or more team-determined environments. Each time the vehicle leaves a location it will look different in appearance, and after leaving one of the locations it will appear to be a group of vehicles that are traveling together."
TEACH YER CREATURE - "Teams will create a humorous performance about a mechanical creature that acts like a real mammal or bird and learns lessons. The creature will act like the real animal by performing tasks the way it would, including traveling, eating, and turning its head. It will be taught two lessons by a Creature Teacher and will "accidentally" learn a behavior by observing others."
LOST LABORS OF HERACLES - "Teams will create and present an original performance about the ancient Greek hero Heracles. In Greek Mythology, King Eurytheus ordered Heracles to perform 12 labors. The team will reenact Heracles performing one of the 12 labors, as well as a Lost Labor - a team-created thirteenth labor forgotten in history. The performance will also include a god or goddess from Greek Mythology, an original mythological creature that plays a role in the Lost Labor, and the team's version of why the Lost Labor was forgotten in history."
SHOCK WAVES - "The problem is to design and build a structure out of balsa wood and glue that will balance and support as much weight as possible while absorbing shockwaves. The team will test its structure by placing weights onto it. During specific intervals the team will place one or two spacers on the top weight and will then place a weight on them. The team will remove the spacers so the top weight falls onto the stack causing a shockwave. The team will add weight until its structure breaks or time ends. The team will also create and use an original method to place its structure onto the tester and will incorporate the testing of the structure into a performance."
SUPERSTITIONS - "The problem is to create and present a performance that includes two documented superstitions, an orginal superstition created by the team, and the events that caused the original superstition to come to be. The performance will also include a funny narrator, a costume that is worn by two or more team members at the same time, and a stage set. During the performance the same stage set items will be used to change from one setting to another."
CANDY FACTORY (primary, kindergarten through grade 2) - "In this problem teams will create and present a performance about a Candy Maker and her/his factory. The twist is that the primary ingredient for each type of candy has to be something that is healthy. The team will create a setting that looks like the inside of its candy factory and have samples of candies. During the performance the Candy Maker will present the candies to customers and explain how each is made."
Buccaner Bay Odyssey of the Mind Regional Tournament, Feb. 28, 2009, at Spoto High School. Wolff's team from Symmes was one of many teams invited to advance to state competition, April 4, 2009, at the University of Central Florida. Wolff's team placed second in Earth Trek, Division I. Also moving on in that category is Lawton Chiles, which placed first in Earth Trek, Division I.
Odyssey of the Mind is an international educational program that provides creative problem-solving opportunities for students from kindergarten through college. Team members apply their creativity to solve problems that range from building mechanical devices to presenting their own interpretation of literary classics. They then bring their solutions to competition on the local, state, and World level. Thousands of teams from throughout the U.S. and from about 25 other countries participate in the program. The Buccaneer Bay Odyssey of the Mind Regional Tournament involved elementary and middle school students from six Florida counties, including Hillsborough, the host county for the tournament.
This year's Odyssey of the Mind competition involved five problems plus a primary problem for students in kindergarten through grade 2. The problems were described in the program as follows:
EARTH TREK - "This problem requires teams to design and build a small vehicle that will visit four locations. The locations will be different places within one or more team-determined environments. Each time the vehicle leaves a location it will look different in appearance, and after leaving one of the locations it will appear to be a group of vehicles that are traveling together."
TEACH YER CREATURE - "Teams will create a humorous performance about a mechanical creature that acts like a real mammal or bird and learns lessons. The creature will act like the real animal by performing tasks the way it would, including traveling, eating, and turning its head. It will be taught two lessons by a Creature Teacher and will "accidentally" learn a behavior by observing others."
LOST LABORS OF HERACLES - "Teams will create and present an original performance about the ancient Greek hero Heracles. In Greek Mythology, King Eurytheus ordered Heracles to perform 12 labors. The team will reenact Heracles performing one of the 12 labors, as well as a Lost Labor - a team-created thirteenth labor forgotten in history. The performance will also include a god or goddess from Greek Mythology, an original mythological creature that plays a role in the Lost Labor, and the team's version of why the Lost Labor was forgotten in history."
SHOCK WAVES - "The problem is to design and build a structure out of balsa wood and glue that will balance and support as much weight as possible while absorbing shockwaves. The team will test its structure by placing weights onto it. During specific intervals the team will place one or two spacers on the top weight and will then place a weight on them. The team will remove the spacers so the top weight falls onto the stack causing a shockwave. The team will add weight until its structure breaks or time ends. The team will also create and use an original method to place its structure onto the tester and will incorporate the testing of the structure into a performance."
SUPERSTITIONS - "The problem is to create and present a performance that includes two documented superstitions, an orginal superstition created by the team, and the events that caused the original superstition to come to be. The performance will also include a funny narrator, a costume that is worn by two or more team members at the same time, and a stage set. During the performance the same stage set items will be used to change from one setting to another."
CANDY FACTORY (primary, kindergarten through grade 2) - "In this problem teams will create and present a performance about a Candy Maker and her/his factory. The twist is that the primary ingredient for each type of candy has to be something that is healthy. The team will create a setting that looks like the inside of its candy factory and have samples of candies. During the performance the Candy Maker will present the candies to customers and explain how each is made."" href="javascript:openLB(482480150,'',XLarge,'',876,768);">

Connor Wolff, from Symmes Elementary School in Riverview, Fla., gives a shout-out at the
Buccaner Bay Odyssey of the Mind Regional Tournament, Feb. 28, 2009, at Spoto High School. Wolff's team from Symmes was one of many teams invited to advance to state competition, April 4, 2009, at the University of Central Florida. Wolff's team placed second in Earth Trek, Division I. Also moving on in that category is Lawton Chiles, which placed first in Earth Trek, Division I.
Odyssey of the Mind is an international educational program that provides creative problem-solving opportunities for students from kindergarten through college. Team members apply their creativity to solve problems that range from building mechanical devices to presenting their own interpretation of literary classics. They then bring their solutions to competition on the local, state, and World level. Thousands of teams from throughout the U.S. and from about 25 other countries participate in the program. The Buccaneer Bay Odyssey of the Mind Regional Tournament involved elementary and middle school students from six Florida counties, including Hillsborough, the host county for the tournament.
This year's Odyssey of the Mind competition involved five problems plus a primary problem for students in kindergarten through grade 2. The problems were described in the program as follows:
EARTH TREK - "This problem requires teams to design and build a small vehicle that will visit four locations. The locations will be different places within one or more team-determined environments. Each time the vehicle leaves a location it will look different in appearance, and after leaving one of the locations it will appear to be a group of vehicles that are traveling together."
TEACH YER CREATURE - "Teams will create a humorous performance about a mechanical creature that acts like a real mammal or bird and learns lessons. The creature will act like the real animal by performing tasks the way it would, including traveling, eating, and turning its head. It will be taught two lessons by a Creature Teacher and will "accidentally" learn a behavior by observing others."
LOST LABORS OF HERACLES - "Teams will create and present an original performance about the ancient Greek hero Heracles. In Greek Mythology, King Eurytheus ordered Heracles to perform 12 labors. The team will reenact Heracles performing one of the 12 labors, as well as a Lost Labor - a team-created thirteenth labor forgotten in history. The performance will also include a god or goddess from Greek Mythology, an original mythological creature that plays a role in the Lost Labor, and the team's version of why the Lost Labor was forgotten in history."
SHOCK WAVES - "The problem is to design and build a structure out of balsa wood and glue that will balance and support as much weight as possible while absorbing shockwaves. The team will test its structure by placing weights onto it. During specific intervals the team will place one or two spacers on the top weight and will then place a weight on them. The team will remove the spacers so the top weight falls onto the stack causing a shockwave. The team will add weight until its structure breaks or time ends. The team will also create and use an original method to place its structure onto the tester and will incorporate the testing of the structure into a performance."
SUPERSTITIONS - "The problem is to create and present a performance that includes two documented superstitions, an orginal superstition created by the team, and the events that caused the original superstition to come to be. The performance will also include a funny narrator, a costume that is worn by two or more team members at the same time, and a stage set. During the performance the same stage set items will be used to change from one setting to another."
CANDY FACTORY (primary, kindergarten through grade 2) - "In this problem teams will create and present a performance about a Candy Maker and her/his factory. The twist is that the primary ingredient for each type of candy has to be something that is healthy. The team will create a setting that looks like the inside of its candy factory and have samples of candies. During the performance the Candy Maker will present the candies to customers and explain how each is made."
Nikon D40 |
Original size: 2194x1923 |
Current: 685x600 |